Gameplay CVARs

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Contents

g_adrenaline (Changed in 1.2.7)

Description
Settings to customize the way adrenaline behaves.
Parameters
Type: bitmask
1 Spawn with no adrenaline needles, can only get them from ammo packs
2 Ammo packs do not contain adrenaline needles
4 Can only carry one needle at a time
8 Adrenaline does not boost health
16 Adrenaline does not boost stamina
32 Adrenaline causes player's eyes to glow red when used
64 Health packs cannot be picked up while using adrenaline
128 Enables adrenaline for soldiers (1.2.3 and higher)
256 Enables adrenaline for medics (1.2.3 and higher)
512 Enables adrenaline for engineers (1.2.3 and higher)
1024 Enables adrenaline for field ops (1.2.3 and higher)
2048 Enables adrenaline for covert ops (1.2.3 and higher)
4096 While using adrenaline you receive only half the damage (1.2.7 and higher)
Default: 0


g_asBlock

Description
Settings related to blocking air strike canisters.
Parameters
Type: bitmask
1 Make an announcement whenever an airstrike is blocked
2 A player may easily block an airstrike by crouching, standing, or proning over the enemy's canister before the planes arrive
4 Reserved
8 Lvl 3 Field Ops and higher cannot have the airstrikes blocked by players
Default: 0


g_bulletReflect

Description
Shooting at metal surfaces will reflect the bullets back at the appropriate angle.
Parameters
Type: [0|1|2]
0 Disable bullet reflection
1 Reflect weapons that are set to reflect bullets
2 Reflect all weapons
Default: 0


g_canisterKick

Description
Sets the scale of kicking grenades, airstike cans, and smoke cans. Set to 0 to disable. Value of around 60 - 80 is reasonable. Cans can be kicked with +kick command, no longer with +activate.
Parameters
Type: integer
Default: 0


g_canisterKickOwner

Description
If canister kicking is set to a positive integer and g_canisterKickOwner is enabled, ownership of a grenade or airstrike changes to the last kicker.
Parameters
Type: boolean
Default: 0


g_classChange

Description
Toggles class switching. This allows players to steal a teammate's uniform, to switch to their class, gaining their class specific tools and abilities.
Parameters
Type: boolean
Default: 0


g_constructibleXPsharing

Description
Building objectives gives XP to all engineers building an objective while you build it, rather than all at once when it is done. This is done to avoid that one engineer that spends a long time building something and then another engineer walks up and finishes it off gaining the XP for it.
Parameters
Type: boolean
Default: 0


g_doubleJump

Description
Toggles double jumping.
Parameters
Type: [0|1|2]
0 Disable double jump
1 Enable double jump
2 Jaymod style double jump
Default: 0


g_doubleJumpHeight

Description
Height boost gained by double jumping.
Parameters
Type: float
Default: 1.4


g_dragCorpse

Description
Toggles corpse dragging. When enabled, players can drag wounded teammates to safety by holding the activate key grab the corpse, then move it to where you want using your movement keys.
Parameters
Type: boolean
Default: 0


g_dropObj

Description
Sets the number of times a player can drop/toss the objective per life. Objectives can be dropped by switching to the knife pressing the activate key.
Parameters
Type: integer
Default: 0


g_falloff (Changed in 1.2.7)

Description
Sets the bullet falloff damage. The further away, the less damage is inflicted upon the enemy.
Parameters
Type: [0|1|2]
0 Disable falloff damage
1 Enable falloff damage for headshots only
2 Enable falloff damage for headshots and non-headshots (1.2.7 and higher)
Default: 1


g_fastBackStab

Description
Backstabs insta-gibs players into limbo, making them unrevivable. Will play a unique animation on the stabbed player.
Parameters
Type: boolean
Default: 0


g_fastres (Removed in 1.2.8)

Description
Enable or disable fast resuscitation (reviving) for medics. Players will instantly get up and are instantly mobile, instead of being 'frozen' in place for 2-3 seconds.
Parameters
Type: boolean
Default: 0


g_fastResMsec

Description
Sets the duration in milliseconds of invulnerability for revived players when g_fastres is 1.
Parameters
Type: integer
Default: 1000


g_fear

Description
Credit given to a player when and opponent uses /kill within g_fear milliseconds. Set to 0 to disable.
Parameters
Type: integer
Default: 2000


g_forceLimboHealth

Description
Sets the amount of health a wounded player has before they are forced into limbo (gibbed).
Note: this CVAR behaves differently from ETPub. ETPub uses this as a boolean, so using your ETPub config without changing this, will cause wounded players to have 0 or 1 HP, meaning they will not be very revivable and often be insta-gibbed.
Parameters
Type: integer
Default: 75


g_friendlyFire

Description
Options for friendly fire. As of 1.1.1, to enable friendly fire, flag 1 is required. Previously, friendly fire was assumed to be on if the values were greater than 0. This is no longer the case, as flag 32 has been added, which is an option that doesn't actually need friendly fire on.
Parameters
Type: bitmask
1 Enable friendly fire
2 Friendly fire does only half damage to teammates
4 Friendly fire does an equal amount of damage to the inflictor
8 Friendly fires affects movers (tanks, trucks, etc)
16 Friendly fire delivers knockback (useful for kicking teammates or grenade boosting)
32 Landmines cannot be tripped by teammates
64 Landmines hurt teammates when friendly fire is disabled
Default: 0


g_goomba

Description
Players can damage each other by landing on each other. The value of g_goomba is a multiplier of how much damage is given.
Setting this to 0 disables goombas.
Parameters
Type: integer
Default: 0


g_goombaFlags

Description
This is a bitflag cvar that controls the way g_goomba is handled
Parameters
Type: bitmask
1 Cannot goomba teammates
2 Hopping on another player does no damage.
4 Hopping on a teammate does no damage.
8 Falling player recieves no damage when landing on any other player.
16 Insta-gib goomba damage.
Default: 25


g_headshot (Changed in 1.2.7)

Description
Enables headshot mode. Only headshots from weapons that can make headshots will damage players. Explosions, MG's, shotguns, knives, goomba's, etc. will cause no damage.
Parameters
Type: [0|1|2|3]
0 Disable headshot mode
1 Multiple headshots are needed to kill. A headshot inflicts normal damage, bodyshots do no damage at all
2 A single headshot kills instantly, bodyshots do no damage at all (1.2.7 and higher)
3 A single headshot kills instantly, bodyshots inflict normal damage (1.2.7 and higher)
Default: 0


g_hitsounds

Description
Toggles hitsounds regardless of client settings.
Parameters
Type: boolean
Default: 1


g_killerLockTime (New since 1.2.8)

Description
The Killer-View-Lock focusses the view on your last killer for an adjustable time (in seconds) while wounded. A friendly medic in your vicinity will always take precedence over the killer lock.
Note: Set to 0 to disable. Values 1 to 20 (seconds) are valid durations.
Parameters
Type: integer
Default: 5


g_medics (Changed in 1.2.8)

Description
Sets various flags to customize medic behaviour and abilities.
Parameters
Type: bitmask
1 Medics can't pick up their own health packs to cure themselves of poison needle effects.
2 Medics can't pick up their own health packs at all.
4 Medics regenerate at 2/1 instead of 3/2 (1.2.3 and lower).
8 Medics regenerate at 1/0 instead of 3/2 (1.2.3 and lower).
16 Medics do not spawn with akimbo pistols, regardless of their light weapons skill.
32 Medics spawn with pistol only, and can't pick up a SMG of either team. However, any class can steal a medics uniform, if g_classChange is set to 1, and receive the medic's benefits while retaining their current weapons, including akimbos and SMG.
64 Medics can use syringes to heal living teammates, as an alternative to the tk/revive cycle, if the teammate's health is < 25% of his total HP.
128 Medics get 12% extra HP (1.2.5 and higher).
256 More Medics in a team do NOT make the team get higher maxHP (1.2.5 and higher).
512 Medics do not regenerate at all (1.2.5 and higher).
1024 Medics get HP if (non-medic) teammates pick-up their healthpacks. The behaviour is the same as picking up your own healthpacks (1.2.7 and higher).
2048 All player classes get 25 extra HP, independent of the number of medics in a team (1.2.7 and higher).
4096 Fast medic reviving, players are instantly mobile after being revived (previously g_fastres) (1.2.8 and higher).
Default: 65


g_noAttackInvul

Description
Removes a player's spawn shield if they start to attack before it wears off.
Parameters
Type: boolean
Default: 0


g_playDead

Description
Allows players to use the /playdead command.
Parameters
Type: boolean
Default: 0


g_privateMessages

Description
Allows players to send each other messages using /m playername message or /pm playername message
Parameters
Type: boolean
Default: 1


g_realHead

Description
Head hitbox will follow the animation that is played, just like ETPro. This is HIGHLY recommended.
Parameters
Type: boolean
Default: 1


g_realism (Changed in 1.2.8)

Description
A few flags to add a bit of realism to the gameplay.
Parameters
Type: bitmask
1 Play transition animations when going into prone and standing up, overall it slows standing up from proning drastically.
2 Cannot use weapons while holding onto ladders.
4 If a player is poisoned through syringe or admin command, he drops his primary and secondary weapons (1.2.3 only).
4 Covert Ops will inherit opponent's facial features (head) when stealing a uniform (1.2.8 and higher).
8 Enable 'in view' check for aura. Aura skills are only active when players can see each other. Do not activate on poor CPU servers or with high player count on the server! (1.2.5 and higher).
16 Disable leaning animations (1.2.7 and higher).
32 No automatic weapon switching for poisoned players (1.2.8 and higher).
64 Items in front of movable objects (tanks etc.) will be removed instead of being pushed forward (1.2.8 and higher).
128 Players riding movable objects (tanks etc.) will rotate along with the movement of the object, preventing spontaneous gibs (1.2.8 and higher).
256 Disable weapon spread (viewchange2spread) caused by body movement (1.2.8 and higher).
512 Allows players to open doors that are already closing (1.2.8 and higher).
Default: 0


g_shove

Description
This sets the distance players can shove each other by going up to another player and hitting the activate key (f by default). 80 is a decent value. Set to 0 to disable shoving.
Parameters
Type: integer
Default: 0


g_shoveNoZ

Description
Toggle shoving in vertical direction.
Parameters
Type: integer
Default: 0


g_simpleBullets (New since 1.2.7)

Description
Enables or disables simple bullets. Simple bullets is a new method for handling bullets, designed to produce faster code.
Note: We may change the default in future versions. Give feedback in the forums of enabled g_simpleBullets 1.
Parameters
Type: boolean
Default: 0


g_slashkill (Changed in 1.2.5)

Description
This is a bitflag cvar that controls how your charge bar is filled after a suicide by /kill.
Parameters
Type: bitmask
1 Player spawns with half charge bar after /kill.
2 Player spawns with 0 charge bar after /kill.
4 Restores the charge bar to the same state it was in at the moment the player issued /kill (regardless of how long they were in limbo), (sticky charge).
8 Disables /kill command.
16 Disable /kill when player is poisoned.
32 While in limbo after a /kill, charge bar fills normally.
64 Disables /kill while in a fight.
128 Disables /kill while player is frozen (1.2.5 and higher).
Default: 0


g_spawntimeMinPlayers (New since 1.2.7)

Description
Sets the minimum number of players needed to have full (map default) spawntimes. If set to a value > 0, and there are fewer than "g_spawntimeMinPlayers" players playing, spawntimes get reduced automatically. When set to 10, only 10% of the original spawntime will be in effect with only 1 player on the server (2 players 20% and so fort).
Note: This CVAR has no effect when g_useralliedrespawntime and/or g_useraxisrespawntime are used.
Do not use g_useraxisrespawntime if you want to use flexible spawntimes for axis.
Do not use g_useralliedrespawntime if you want to use flexible spawntimes for allies.
Parameters
Type: integer
Default: 0


g_unlockWeapons (New since 1.2.8)

Description
Unlock all weapons (pick-up) per class.
Note: This CVAR replaces the old jp_insanity 128 flag!
Parameters
Type: bitmask
1 Enable all weapons for soldiers
2 Enable all weapons for medics
4 Enable all weapons for engineers
8 Enable all weapons for field ops
16 Enable all weapons for covert ops
Default: 0


jp_insanity (Changed in 1.2.8)

Description
No Quarter fun modes are controlled by this bitmask CVAR.
Parameters
Type: bitmask
1 Instant Spawn
2 Unlimited Ammo
4 Mortar Cam
8 Rocket Cam
16 Unlimited Charge
32 Guided Rockets
64 Homing Rockets
128 Unlocked Weapons (1.2.7 and lower)  -  Dog Tags Mode (1.2.8 and higher)
256 Venom Mode
512 Shows attackers HP left message (1.2.3 and higher)
1024 Shows attackers HP left message & distance (1.2.5 and higher)
2048 Kickable Dynamite (1.2.7 and higher)
4096 Killer Cam (similar to mortar cam) (1.2.8 and higher)
8192 Riflenade Cam (similar to mortar cam) (1.2.8 and higher)
Default: 0


nq_War (New since 1.2.7)

Description
Enable and configure war mode(s) in No Quarter.
Parameters
Type: bitmask
1 Enable War Mode: spawn with a few possible weapons but plenty of ammo
4 Enable knives
8 Enable panzers
16 Enable sniper rifles
32 Enable grenades
64 Enable riflenades
128 Enable flamethrowers
256 Enable shotguns
512 Enable poison needles
1024 Enable smoke grenades
2048 Enable binoculars
4096 Enable pliers
Default: 0